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void | SetFlags (uint32 flags) |
| | Set the drawing flags.
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uint32 | GetFlags () const |
| | Get the drawing flags.
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void | AppendFlags (uint32 flags) |
| | Append flags to the current flags.
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void | ClearFlags (uint32 flags) |
| | Clear flags from the current flags.
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virtual void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 |
| | Draw a closed polygon provided in CCW order.
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virtual void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0 |
| | Draw a solid closed polygon provided in CCW order.
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virtual void | DrawCircle (const b2Vec2 ¢er, float32 radius, const b2Color &color)=0 |
| | Draw a circle.
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virtual void | DrawSolidCircle (const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const b2Color &color)=0 |
| | Draw a solid circle.
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virtual void | DrawParticles (const b2Vec2 *centers, float32 radius, const b2ParticleColor *colors, int32 count)=0 |
| | Draw a particle array.
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virtual void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color)=0 |
| | Draw a line segment.
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| virtual void | DrawTransform (const b2Transform &xf)=0 |
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Implement and register this class with a b2World to provide debug drawing of physics entities in your game.